Big Walk Mods — Thunderstore Guide: 80+ Mods, Managers and Where to Start
Published 2026-09-215 min read
Big Walk has a thriving Thunderstore modding scene: 80+ packages from minimaps to fireworks. How modding works — BepInEx, r2modman and the mods worth installing first.
Big Walk has a real modding scene. The game's Thunderstore hub — the de-facto mod repository for Unity co-op games — hosts 80+ packages for it as of September 2026, ranging from quality-of-life fixes to full hidden-item spawning. If you have seen a Big Walk clip with a minimap, custom music or fireworks over the beach, that was Thunderstore.

How Big Walk modding works
Big Walk is a Unity IL2CPP game, so the ecosystem standardises on two layers:
- BepInEx (IL2CPP pack) — the modding framework that lets mods load into the game at all. Practically every Thunderstore listing for Big Walk depends on it.
- A mod manager — r2modman or Gale, both on Thunderstore. Managers handle downloading, dependency resolution and profiles, so you are not copying DLLs by hand.
The usual flow: install a manager → search the Big Walk category → hit Download with dependencies → launch through the manager. No manual folder surgery unless you enjoy it.
Mods worth knowing about
A cross-section of what the scene has built (all listed on Thunderstore's Big Walk page):
- Mady's MiniMap — a full map plus configurable minimap. The single most requested idea in the community, since the vanilla game keeps navigation to compass, portable map and GPS.
- BigDJ — stream your own music through the game's proximity 3D audio or the Island Radio in 2D, with live VU meters and DSP suppression. Pairs naturally with the radio music unlock grind.
- BigFirework — host-synchronised firework shows with launcher pads and cinematic night transitions. Pure group-chaos energy for session finales.
- Hide N Seek — a host-side hide-and-seek game mode; only the host needs the mod, which matters because everyone in a session usually needs the same mods for compatibility.
- EnderBuoy — throwable teleportation buoys with sparkle trails and 3D audio. Less a tool, more a lifestyle.
- Moderation Improvements / Moderation Plus — expanded host-side moderation: ban tools, anti-cheat panels. For hosts running public Join Code sessions, these are the closest thing to server admin tools.
- BigWalkVRExtras — quality-of-life options for the VR way to play (auto-sprint, grip toggle, virtual crouch, stick-click to sit).
- Photo-mode mods — free-camera tools for the screenshot-inclined; Big Walk's vistas are half the appeal, and the vanilla camera keeps its limits.
Categories on the hub mirror any mature scene — Audio, Tools, Misc, Modpacks — and modpacks bundle curated sets so a group can install one shared loadout instead of five mismatched ones.
Ground rules (so mods stay fun)
- Sync your loadout with your group. Mismatched mod versions are the top cause of "can't join friend's game" confusion — decide as a group, install together, and if joins start failing, compare versions before blaming crossplay.
- Vanilla stays intact without mods. Mods live outside your save data; the host's world in
save_gamesis untouched (see how saves work). Back that folder up anyway — it is the one file that matters. - Review before installing. Thunderstore packages are community uploads, unsigned. The Big Walk scene is friendly, but the usual "read the description, prefer popular packages" logic applies.
- Host decides. The host's game, the host's rules — moderation mods exist precisely because public sessions attract the occasional gremlin.
Vanilla first, mods later
One honest recommendation from long-time groups: play the first island stretch unmodded. The tutorial drawbridge run and the first tower are carefully paced, and the minimap temptation is real — experiencing the island lost, with only a compass and your friends' voices, is the specific thing House House built (and the reason the game reviews at 96% positive). Add Mady's MiniMap when the romance of being lost wears off; it will not take long.