Big Walk Discord, Reddit & Finding Players — No Matchmaking, Here's Plan B
Published 2026-09-215 min read
Big Walk has no matchmaking by design. Where to find players: friends lists, Join Codes, the subreddit r/bigwalk, community Discords and the player-made matching tools.
Big Walk has no matchmaking — that is official, deliberate design, not an oversight. House House built it as a long-form game for a consistent group across many evenings, so the game will never throw you into a queue with strangers. The flip side: if your usual crew is offline, you need to find your third and fourth player yourself. Here is where the community actually does that.

First, the built-in ways
Before hunting strangers, remember the two connection paths the game ships with:
- Friends list (same platform): the host's game appears automatically in your in-game friends menu — Steam, PlayStation or Nintendo Switch Online.
- Join Code (any platform, crossplay): the host reads the code from the host menu or Session Details; you enter it and you are in. Codes regenerate every session and can be protected with a password.
Neither helps if your friends list is empty of trekkers — which is where the community layer comes in.
Where players find players
r/bigwalk on Reddit
The game's subreddit is the largest public gathering spot: group recruitment posts, "starting a fresh world tonight" threads, and the endless screenshots. Search "LFG" or post your platform, timezone and session length — the 2–12 player format means partial groups advertise constantly.
The Steam Community Hub
The Steam discussions double as an improvised meeting point — so much so that the most-upvoted community guide is literally titled "Big Walk Server Browser", documenting how the forum became a wall of Join Codes (with a helper site to sort the live ones from the dead). It is also where the language communities organise: the guides index alone lists community Discords for Russian, Spanish and German players, and the game's popularity in Japan and Brazil shows up in dedicated threads.
Player-made matching tools
The community has started building infrastructure the game deliberately lacks:
- big-walk-matching.vercel.app — a third-party board where players post live Join Codes instead of burying them in forum threads (the project of the "Server Browser" guide author).
- Savesync (savesync.games) — solves the other half of group continuity: sharing and syncing the host's world save between players, so a group can migrate hosts instead of disbanding when the original host retires (full walkthrough in our save transfer guide).
Both are community projects, not official tools — treat them like you would any fan site: fine for coordinating a game session, normal internet hygiene otherwise.
Community Discords
Language-specific Big Walk Discords (RU/ES/DE at minimum) recruit openly via their Steam guide pages, and the subreddit's sidebar periodically rounds up English-speaking servers. For a game whose official FAQ famously insists you talk in-game, these servers are for organising sessions — the banter happens on the island, where the game can play with who hears whom (why that rule exists).
Hosting etiquette once you have a group
A few habits that keep pickup groups from evaporating:
- Set a session password the moment your group is full — Join Codes leak (especially if you stream).
- Pick the right world tier at host-time — the 2/3/4+ choice sets puzzle expectations, and part-timers are better accounted for by going lower (player count details).
- Agree on a session rhythm. The game is built for multi-session treks with the same crew; a group that says "same time next week" finishes the island. One that improvises nightly tends to restart from the drawbridge.
Once the crew assembles: the beginner guide is the shared homework, and the all achievements guide is the long-campaign map.